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Jurassic World: Evolution 2 in the test - more complexity cars

If we hold today s wildlife of the earth in Zoos and show it, that must also succeed with prehistoric lizards. That s what Jurassic Park Visionary John Hammond and his successors thought again and again. In the meantime five movies, we have now seen how this idea is convicted again and again. Maybe the much larger and more aggressive dinosaurs are not so easy with our today s fauna.

Since we are of course, however, woven parking managers, we should just make it better than the features in the cinema. To this end, the developers of Frontier with Jurassic World: Evolution 2 (Buy Now €54.99 / €59.99) Now a successor to the successful parking manager of 2018 available. With new features, content and improved mechanics, the construction of a functioning and economically successful dinosaur zoos should finally succeed.

Table of contents

  1. Page 1Jurassic World: Evolution 2 Test — Story, Scenarios, Gameplay
  2. 1.1story without PEP
  3. 1.2What would if?
  4. 1.3 claimant lizards
  5. Page 2Jurassic World: Evolution 2 Test — Visitors, Economics, Modes, Conclusion, Rating
  6. 2.1Verated type potential
    1. What that costs everything
  7. 2.3 complex, beautiful, successful
  8. 2.4 opinion and rating 3rd page 3 picture gallery to Jurassic World: Evolution 2: Test of the successful Dino...

Story without PEP

First, however, it is important to eliminate the chaos that the last movie the fallen kingdom has left. The result of the events of the film is that numerous dinosaurs on the American mainland are traveling in the wild. Here is the Story campaign of Jurassic World: Evolution 2. As an employee of the Department of Fish and Wildlife, we should ensure that the freely circulating huge cases do not cause damage and captured in an emergency.

The story campaign starts after the last movie, but contributes little to the story of the story. Source: PC Games So a mission plays, for example, in the US state of Washington, where we should ensure that the Dino do not hike across the border to Canada. In the further course of the story, the CIA also mixes in the events. Unfortunately, the story remains very superficial until the end. We do not get a real explanation for certain transactions. So to the end, we remain unclear what role the CIA plays and what our efforts have been included in the delimitation of Dino s.

With just five missions, which are completely performed without problems in five to six hours completely, the story campaign also falls off pretty short. A playful challenge is also not offered here. The parks we build are not designed for visitor s fitting, but only serve as storage locations for Dino. There are no real money problems because the CIA finances generously as long as we only provide for visual access to the animals. Much of the new features of the game does not come to wear at all. Thus, the story campaign initially leaves a pretty negative initial impression in ChaosTheorie mode, it takes us into the ruins of the failed Jurassic Park: San Diego, which we should build again. Source: PC Games

What happened if?

However, the game does not need a long time to get the curve. For example, if you are dedicated to the second story mode after the campaign. This carries the title Chaosthory and basically includes what-if scenarios based on the five movies. So we should lead to Islam Nuclear the first Jurassic Park of John Hammond to success and do not let him end in the chaos of the film. Or we return to the place of failed Jurassic Park: San Diego back and bring the terrain in ruins back to the frontman. For each of the previous cinema films there is a corresponding scenario.

This is the same number of missions, as in the campaign. But these devoured a multiple of playtime. With the individual chaosTheorie orders you are loosely employed five to ten hours per mission. This is due to the significantly higher challenge, because in these missions, the full range of playful content from Jurassic World: Evolution 2 is used. The construction, the maintenance and the economic managing of a dinosaur park is pleasingly complexer than in its predecessor.

Sophisticated lizards

This begins with the placement of the dinosaurs. In the enclosures we must not only pay attention to sufficient water, grassland and forest now. Although these aspects continue to play a role, but go even clearer detail. So some dinosaurs have special preferences for the subsoil of their enclosure. A Tyrannosaurus Rex would have, for example, like to a certain percentage of sand in his home. Herbivores, however, are picky when it comes to vegetation. A Brachiosaurus requires high walnut trees, while a Triceratops prefers at ground growing scrub. This requires no feeding stations for herbivores more. These serve now just the vegetation in their enclosure.

Different species have different requirements to their enclosure. This Centaurus would like sandy soil. Source: PC Games Fits planting, enough water is there, the true size of the population — then the dinosaurs are happy and feel comfortable. This condition should be constantly sought, because the animals do not constitute a risk for parking safety in general. Escape attempts are only available from disgruntled Dino s. This time, however, we set up not only enclosure for land animals. For the first time we can equip our car with air and marine reptiles. After appropriate research we to either build huge aviaries or an artificial lagoon pool. Like the normal enclosure, we also provide these areas with observation of galleries, so that our visitors can watch the dinosaurs comfortable.

With the right enclosure to supply the giant lizards does not end. We must also ensure good health. Animal displays symptoms, we dispatch a new mobile veterinary unit. With a scan, this determines the disease. After researching appropriate treatment, most diseases can be treated by a syringe on site. Has an animal but heavier injured, it was flown for example by turf wars or storms, has the Dino in the clinic of the park. We take care of in these cases, the dinosaurs affected increasingly lose health and eventually die.

Also, the natural death is again a constant companion of our population. So there are around regularly to do something about our Dino s, actually. Especially if you already have a whole series of enclosures with various different species. Constantly sick animals want supplied, filled declining populations again and storm damage are eliminated in enclosures. This keeps us as park managers pleasing on their toes and never let boredom. And we have not even talked about the park visitors.

Table of contents

  1. Page 1Jurassic World: Evolution 2 Test — Story, Scenarios, Gameplay
  2. 1.1story without PEP
  3. 1.2What would if?
  4. 1.3 claimant lizards
  5. Page 2Jurassic World: Evolution 2 Test — Visitors, Economics, Modes, Conclusion, Rating
  6. 2.1Verated type potential
    1. What that costs everything
  7. 2.3 complex, beautiful, successful
  8. 2.4 opinion and rating 3rd page 3 picture gallery to Jurassic World: Evolution 2: Test of the successful Dino...

See all 14 pictures in the gallery

Jurassic World: Evolution in the test. [Source: Frontier Developments]

By Matthias dam editor 09.11.2021 at 19:00

JURASSIC WORLD EVOLUTION 2 | Chaos Theory - Jurassic Park Ep. 01

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